The maximum level is 100. But leveling everyone up to 100 isn’t necessarily the best strategy. It would be better for everyone to reach the Legendary rank before going to level 100. If you’ve reached level 100 but your hero is still Bronze, it might be better to spend some prestige points and upgrade the Ancestral Tree. Putting points into the Guild Sword in the Forge tab is also a good idea. I guarantee that by maxing out the Guild Sword, having all your heroes at Legendary rank and level 100, and maxing out the Ancestral Tree, you’ll be able to reach the top floor.
It literally will not let me rank up. At all. I had 2-3 points into all prestige talents. Game is broken unless you have to unlock rank ups from mana (which is not indicated anywhere)
Forge tab completely maxed.
Enchants maxed.
I beat floor 100. The issue is unable to rank up. That's it.
It's not a bad start, but there's a lot of problems with it.
I fully upgraded half the team to level 100 and all of them to their branches before prestiging, and then gave up on the second run because that's way too much clicking. Please add a way to upgrade them to the max you can afford. Or hold to level them up more. And why can you only upgrade their ranks every 20 levels? I could understand if you had to upgrade it before leveling them up more, but that's not how it works. And what am I supposed to do with materials now that everything is upgraded? It's also not clear what characters do besides DPS. Can you show their health and other stats?
I do like having milestone moments, but the way this one does it doesn't work well. Maybe give them an ability or bigger stat boost every 20 levels. And maybe cap their level until you get the upgrade.
Great point on the visual milestone suggestion — we're actually planning ability unlocks per rank, so stay tuned for that. On capping levels: the issue is it would break the prestige loop. The whole point of prestiging is that your next run feels faster and more powerful. If heroes are hard-capped at level 10 waiting for mats, every run starts the same slow way regardless of how many prestiges you've done — and several prestige tree perks (like rank cost reduction) lose their purpose entirely. That said, your instinct about milestone moments is right. We're looking at making rank ups feel more impactful visually rather than gating progression behind them.
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ranking up seems to not work at all? have gotten every single hero to 100, cant rank up anyone
The maximum level is 100. But leveling everyone up to 100 isn’t necessarily the best strategy. It would be better for everyone to reach the Legendary rank before going to level 100. If you’ve reached level 100 but your hero is still Bronze, it might be better to spend some prestige points and upgrade the Ancestral Tree. Putting points into the Guild Sword in the Forge tab is also a good idea. I guarantee that by maxing out the Guild Sword, having all your heroes at Legendary rank and level 100, and maxing out the Ancestral Tree, you’ll be able to reach the top floor.
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It literally will not let me rank up. At all. I had 2-3 points into all prestige talents. Game is broken unless you have to unlock rank ups from mana (which is not indicated anywhere)
Forge tab completely maxed.
Enchants maxed.
I beat floor 100. The issue is unable to rank up. That's it.
It's not a bad start, but there's a lot of problems with it.
I fully upgraded half the team to level 100 and all of them to their branches before prestiging, and then gave up on the second run because that's way too much clicking. Please add a way to upgrade them to the max you can afford. Or hold to level them up more. And why can you only upgrade their ranks every 20 levels? I could understand if you had to upgrade it before leveling them up more, but that's not how it works. And what am I supposed to do with materials now that everything is upgraded?
It's also not clear what characters do besides DPS. Can you show their health and other stats?
Thank you so much for the detailed feedback — this is exactly what helps us improve! You're right on all points. Here's what we're working on:
1. "Buy Max" button — we're adding a button to upgrade heroes to the maximum level you can afford with one click. No more clicking 50 times.
2. Rank every 20 levels — we're reviewing this. The intent was to create milestone moments, but if it feels arbitrary we'll adjust.
3. Materials after maxing forge — valid point. We're adding a mat sink mechanic so they stay useful throughout the run.
4. Character stats visibility — we're making each hero card show all relevant stats clearly: DPS, heal/s, crit chance, shields, souls, buffs.
Updates coming soon. Thanks for playing and taking the time to write this!
Raphael Sampaio
I do like having milestone moments, but the way this one does it doesn't work well. Maybe give them an ability or bigger stat boost every 20 levels. And maybe cap their level until you get the upgrade.
Great point on the visual milestone suggestion — we're actually planning ability unlocks per rank, so stay tuned for that. On capping levels: the issue is it would break the prestige loop. The whole point of prestiging is that your next run feels faster and more powerful. If heroes are hard-capped at level 10 waiting for mats, every run starts the same slow way regardless of how many prestiges you've done — and several prestige tree perks (like rank cost reduction) lose their purpose entirely. That said, your instinct about milestone moments is right. We're looking at making rank ups feel more impactful visually rather than gating progression behind them.